﻿using System.Collections.Generic;
using Soundteller.AudioVisual.Model.Interfaces;

namespace Soundteller.AudioVisual.Model
{
    public class MemoryContext : IMemoryContext
    {
        public List<Pad> Pads { get; private set; }

        public MemoryContext()
        {
            Pads = new List<Pad>();
        }
    }
}
